![]() ![]() ![]() If you have Waylay - use Blade of the Unrequited Ultimately these weapons are almost equal in power, and whichever you choose comes down to whether you prioritize raw damage or control. My personal preference is clear, since every second you are out of melee range of your target relieves them of pressure and means you're doing no damage to them - something I wouldn't pass up for a small AP gain. It may seem a negligible amount, but it should not be underestimated. The value of the increased poison procs can be hard to judge. The Warglaive being 0.2 seconds faster means that your Shiv will cost two energy less, but also increases the overall amount of crippling poison procs you get by 15%. The last distinction yet to be taken into account is the weapon speed. Thus, we can continue our further comparisons by assuming that the differences between the two weapons are 33 stamina on one side and 124 AP + 0.78% crit on the other. It may make a difference in the long run, but it is about as useless as the 10 DPS offered by the Warglaive. A small percentage of dodge is, in the same sense, incidental. As noted earlier in the thread, auto attacks (especially those made by the off-hand) do not make a critical difference in burst situations, even though they may over a long period of time contribute to a large part of your damage output. Going by this comparison, the dagger is vastly superior. Warglaive of Azzinoth - 330 HP / 10.8 white DPSīlade of the Unrequited - 124 AP / 0.78% crit / 1.66% dodge Say hello to your new friends, and let us begin our magical journey!Īssuming you place 3 Delicate Cardinal Rubies in the dagger and do not have Kings or Might, the difference in stats between the two are the following: Which one is better can be determined with a little help from our friends mathematics and rational argument. These weapons are none-the-less the very best a rogue can use in the off-hand for 70 PVP. The offhand Glaive has a 4% chance of dropping off Illidan, and you have an approximately 5% chance of getting the dagger from Opera in Karazhan. Both weapons take a fairly long time to get, and the process of acquisition is highly reliant on RNG. This means that no, you dont fucking need THC to hold aggro in your guild.ĭon't reply to me with some stupid shitty argument that isn't even based on facts.This is looking to turn into another Bill O'Reilly thread, and it would be a shame to see it go down that road (as the Death Knight Warglaive vs. Literally top horde parses in the game are done with a tank that doesnt have THC. WCL parse culture caused tanks to be greedy little shits. #Level 100 rogues using offhand warglaive upgradeTHere is 0 need for an offhand upgrade for alliance tanks, and even if there was you can just use claw or widow's remorse.ġ0+ years of private servers tanks never were this greedy for BiS weapons. So its really not necessary for threat.Īlliance tanks should only take THC if they don't have a TF already. But keep in mind that litearlly top parse horde side was done without THC on your tank. Some horde tanks in certain situations should take THC. THC as an offhand is a very small threat bonus vs other options. THC Mainhand is a tiny threat upgrade in some niche situations, but TF is the better mainhand in most. Top tanks stopped wearing edgemasters in P5 when we realised weapon skill doesnt affect parry chance. No, THC does not let you stop wearing edgemasters. Ill clear up some misconceptions for yall. Tanks want it all.Įdit:Lots of salty tanks coming along to disagree with me. Its also generally a dick move to put KT weapons on a tank (looking at any private server), but look at Classic WoW. ![]()
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